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Selasa, 24 April 2012

Autodesk 3ds Max 2013 (x86/x64)





Autodesk Maya 3D animation software delivers an end-to-end creative workflow with comprehensive tools for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform. Whether you work in film, games, television, advertising, publishing, or graphic design, Maya offers state-of-the-art toolsets, combined into a single affordable offering designed to help meet today’s demanding production requirements. Autodesk Maya 2012 delivers new toolsets for previsualization and game prototyping, extended simulation capabilities, and improved pipeline integration.

Autodesk Maya 2012 New Features

* Enhanced Viewport 2.0 - high performance renderer for viewport window that allows to work in complex scenes with high FPS value. First appeared in Maya 2011, in Maya 2012 Viewport 2.0 was significantly improved. Now it supports full-screen effects, such as Antialiasing, Motion Blur, Gamma Correction, Depth of Field, Screen-Space Ambient Occlusion. And the most exciting feature: Viewport 2.0 can be used as general Renderer in Maya! Yep, that's it: along with Maya Software, Maya Hardware, mental ray и Maya Vector now you can use new one - Maya Hardware 2.0, which uses all features of Viewport 2.0. With this renderer high-quality pre-viz pictures even in high resolutions can be rendered in few seconds, using your GPU resources. For example, in following video that demonstrates Viewport 2.0 features, 4096px wide picture was rendered in just 3 seconds!

* Node-Based Render Passes - adds to Maya base functionality of compositing software, allowing to have more controls over rendered image and render passes without need to switch into other application. In general this process is very similar to Shading Networks creation and done inside of Hypershade - it's same nodes, connections, etc. Nice to have such feature in Maya, watch next video for details.

* Editable Motion Trails - this feature allows to edit animation right in viewport window, moving keyframes, scaling tangents and more. In overall it's just a part of Graph Editor's functionality that was translated into viewport. With editable motion trails animation editing will be faster, more effective and convenient.

* Enhanced Sequencer - with this will be possible to change clip order, edit In and Out points, change Camera assignments in new Sequencer Playlist


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